
Despite the title, only one person in my group of players is a murder hobo. Still, she influences the others and they sometimes come close to the line and are more willing to step over it. The method I’m going to describe is not to completely stop them from doing it, it’s because of something one of my players said offhandedly.
A different player stated that many of my NPCs are overpowered badasses. She didn’t say it particularly annoyed but more as a cautionary thing. I realized that I might have been doing that and it might have been seen as putting a barrier between them and having fun. That they wouldn’t try particularly strategies because they were worried that it might cause a full party wipe. That’s not fun. If every enemy can easily kill them then you’re in troll mode or Dark Souls mode. That’s not fun for a DND session.
I thought on it for awhile and the answer came to me in those videos where someone starts fucking with someone who just so happens to be a trained boxer. The big person thinks that they can step to anyone and throws a punch at a rando. The rando gets into a perfect boxing stance and bashes his face in. I decided that that should be the same thing in DND.
So, whenever they encounter an NPC for the first time, I roll two D20s and that becomes their level. It requires a little work to make sure that I know how to handle them at each level but it does add an extra level of randomness into the game. It also helps with the creation of fun new characters. They encounter an old woman on the road. They decide to attack her. I roll the two D20’s and it turns out that her level is twenty-eight. Suddenly, you have this retired badass who just so happens to be living in this little town. She blocks the blow with her cane.
“Of all the terrible ideas, you’ve had, this might be the worse,” she says.
She hits for thirty damage and starts throwing out ninth level spells. She doesn’t kill the team. She heals them and gives them a lecture about being better people. Everyone has a good laugh.
I put this kind of into action in the last session because I had an encounter where a giant weasel was sniffing around a tent. One of my players has a squirrel companion that can do this thing called fiery teleportation. It goes up to the weasel to speak to it and the weasel swallows it. The others prepare to fight the bad weasel. The squirrel teleports out doing 12 damage. The weasel only has 9 HP and thus dies. Everyone has a good laugh.
Soon they might encounter something that they don’t know how strong it is. It’s going to make them second guess themselves and drive them forward. It makes the world more fair and more dangerous. When I introduced this concept to my group, I said this to them:




