Tag Archives: deck of many things

I Gave the Deck of Many Things Early… Two Years Later

I run a DND game with some of the best people that I know. One of the things that I did was give the Deck of Many Things to one my players very early. We’re talking around level 6. She has pulled all but three cards. You would think that that would be a mistake but it has been great so far. At least by my estimates.

I want to tell you how some of the cards has played out and my thoughts on it.

Balance(Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.)The PC is a dark moody person. This turned them into a happy go lucky and joyful cheerleader type. She used her previously pulled wish card to get rid of this because she hated it so much. This only lasted like two sessions but the player made it really fun.

Skull(You summon an avatar of death-a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can’t be restored to life.)- She pulled this card in the middle of a town that they just arrived at. Everyone was horrified but then she one-shotted the devil that appeared. The kind of problem with this card is that the devil that’s summoned isn’t that hard.

Knight(You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.)- This spawned a fighter to protect her that she named Bart. I decided that Bart was the same age as her Shadar-Kai character so several hundred years old. He had an existential crisis about being that old physically but not having a childhood. It has led to a lot of fun conversations about personhood and consent. He has also become a character of his own, whom I play. I try to balance him well, you don’t want him to do too much where you’re just playing with yourself but he’s good at making suggestions to keep them on track.

Rogue(A nonplayer character of the DM’s choice becomes hostile toward you. The identity of your new enemy isn’t known until the NPC or someone else reveals it. Nothing less than a wish spell or divine intervention can end the NPC’s hostility toward you.)- The player’s husband plays a circle of wildfire druid who has a little pet squirrel. Guess who turned against the player that pulled this card? I waited for him to cast a spell and had the squirrel attack her instead. Now the squirrel has to roll to resist the want to attack her instead of the target. This has led to so much humor though it’s still kind of new.

All in all, I don’t think that these things or any of the subsequent other pulls have broken the game. I think that it’s okay to give it to them early but you have to check the temperature of the room. I trust the people that I sit at the table with. That they want to have as good a time as I do.

DND Talk: Give the Deck of Many Things Early

In an earlier post I talked about the use of a D20 while writing. But let’s talk about DND in general. Think of me pulling up a chair, turning it around and sitting on it. Let’s rap, kids.

What is the Deck of Many Things? It’s a rare magical item in DND that allows the user to pull a number of cards that they announce to the table. These cards have a wide variety of uses such as giving you a rare magical item, summoning an avatar of death to kill your character or just making them disappear completely to giving them the ability to cast the wish spell. Each card can be a campaign changer. But hey, so can every roll.

And that’s why I think you should give it to them early. Usually, I’ve seen people give the deck when their players are about to hit double digit levels. Mostly, I think to make sure that they can defeat the avatar of death if they pull that card. I think that’s cowardice. I think that you should hand it to them early and see what they do with it.

I gave it to my players in the current campaign at level 6 or so. The person who has it, is known for big moves. She’s pulled three cards. One got her a fighter that is having an existential crisis over being born and having no past. The other did summon the avatar of death, which she one shotted with a very lucky roll. She pulled the void card, which saw her soul ripped from her body and we had a lot of fun with that too. The final was the gem card, which saw money become irrelevant to their game.

I think that it was a net success. Sure, the gem card offset the economy for my game but how much was it really going to change? Why would I want my players to be poor forever? It just gives them different strategies to use.

The fight with the avatar of death was just funny in universe because she summoned this monster and killed it in the middle of a marketplace.

Giving them this deck early gives them the chance to screw themselves over in so many ways. It opens up interesting paths and that’s the important thing. So, hand them that or the wonderful bag of magic beans and have some fun.

Hell, why not both?