
I run a DND game with some of the best people that I know. One of the things that I did was give the Deck of Many Things to one my players very early. We’re talking around level 6. She has pulled all but three cards. You would think that that would be a mistake but it has been great so far. At least by my estimates.
I want to tell you how some of the cards has played out and my thoughts on it.
Balance(Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.)– The PC is a dark moody person. This turned them into a happy go lucky and joyful cheerleader type. She used her previously pulled wish card to get rid of this because she hated it so much. This only lasted like two sessions but the player made it really fun.
Skull(You summon an avatar of death-a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can’t be restored to life.)- She pulled this card in the middle of a town that they just arrived at. Everyone was horrified but then she one-shotted the devil that appeared. The kind of problem with this card is that the devil that’s summoned isn’t that hard.
Knight(You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.)- This spawned a fighter to protect her that she named Bart. I decided that Bart was the same age as her Shadar-Kai character so several hundred years old. He had an existential crisis about being that old physically but not having a childhood. It has led to a lot of fun conversations about personhood and consent. He has also become a character of his own, whom I play. I try to balance him well, you don’t want him to do too much where you’re just playing with yourself but he’s good at making suggestions to keep them on track.
Rogue(A nonplayer character of the DM’s choice becomes hostile toward you. The identity of your new enemy isn’t known until the NPC or someone else reveals it. Nothing less than a wish spell or divine intervention can end the NPC’s hostility toward you.)- The player’s husband plays a circle of wildfire druid who has a little pet squirrel. Guess who turned against the player that pulled this card? I waited for him to cast a spell and had the squirrel attack her instead. Now the squirrel has to roll to resist the want to attack her instead of the target. This has led to so much humor though it’s still kind of new.
All in all, I don’t think that these things or any of the subsequent other pulls have broken the game. I think that it’s okay to give it to them early but you have to check the temperature of the room. I trust the people that I sit at the table with. That they want to have as good a time as I do.