Tag Archives: gaming

Once again I have overthought a game genre

Another game genre that I’ve been enjoying are simulator games. Two in particular lately, fast food simulator and supermarket simulator. I can say that the first one is a highly accurate version of what it’s like working in a McDonald’s as I did for my first job. The only thing is that I’m not horrendously shy and scared of people.

The work in both games is just as monotonous. You perform the same actions day in and day out. You can throw on a podcast and just cruise. There’s no story to pay attention to.

So, why do I love these games?

Yahtzee the very swear-y video game reviewer has called these dad games and one of his points is that it lets you envision your life if you had taken a different path. As someone who has played these games it also allows you to pretend that these are viable career paths. I put together one bag of food for someone coming through my drive through and it had four items an somehow cost fifty-six dollars.

I’m not a dad and never will be but I’m dad age. Sometimes I imagine pulling a dude from American Beauty and going back to work at McDonald’s when things in my life were simple. But I don’t think that’s why I actually like these games. McDonald’s made my clothing stink no matter how many times my mom washed them. One of my prize Kurt Cobain t-shirts was forever cursed with the smell because I put my work shirt on it overnight.

The real reason that I think that I like it is that I have another hobby that some people might consider boring: knitting. For a lot of people, it might seem so boring to sit still and slowly knit stitch by stitch. But there’s something that I love about the click of the needles and the slow creation of a scarf or washcloth(I’m not that good. I need to work on getting better).

It’s the same thing with these games. Watching as my level goes up in either one and expanding on the things I can make in my fast food restaurant or watching my supermarket slowly expand. It’s the satisfaction of a job well done. Even though it’s just a bunch of 1’s and 0’s.

When I knit, the world falls away, my mind clears and I can just focus on that. It’s the same thing with these simulator games. I don’t care if people think they’re a waste of time or boring, for me those moments of peace are what make it all worth it.

I’m including the Yahtzee video if you want to hear more about dad games:

Are puzzle games the same as rogue-lites?

Over the weekend, I bought and played Balatro. For those that don’t know, Balatro is a rogue-lite where you play different poker hands to gain chips and get a total in a set number of moves. Different jokers can be combined to increase your chips and help you win.

A rogue-lite for those who further don’t know, is a game where you don’t get to keep your progress after you die or fail in your task. Usually, your run can be anywhere from a few minutes to an hour depending on the luck of the draw.

Balatro

It is addictive to say the least. I put in 11 hours before I knew what had happened. It got me thinking though that maybe the original puzzle games are rogue-lites in and of themselves. Games like Dr. Mario, Tetris Attack, Bust A Move and regular old Tetris. You have a run and you have to rely on skill and luck to see how far you’re going to go.

There is a delicate balance between those two that you have to maintain. Playing Balatro made me retroactively not like another rogue-lite, Slay the Spire, which has you climbing a tower while playing various cards to fight monsters.

Slay the Spire

I put way more hours into Slay the Spire over the years than I did Balatro. And yet, I never beat it. Maybe I was playing it wrong but I just didn’t even get close except for a handful of times. When I did though my character was so out of his depth and was easily defeated. I think that’s the point and it could definitely be a skill issue but I still think Balatro has it beat on ease of use. When I lost in Balatro, I would think that I had definitely made some errors here and there. When I lost in Slay the Spire I would feel like the game had decided it had enough of my shit and slammed me to the ground for my hubris.

It could just be me but I do feel like Slay the Spire could be a bit more forgiving. But then maybe that’s the whole point much the increasingly difficult Soulsborne games. I’m terrible at those as well.

Okay, so maybe it is me. But the fact of the matter, is that I keep coming back to games like Dr. Mario, Bust a Move and Tetris because they give me the feeling that I’m somewhat in control. Maybe I won’t get the pill, bubble or tetrad that I’m looking for but I’ll at least feel like I’ve accomplished something.

The worst thing that anything can do is make you feel like you’ve wasted your time. Whether it be a movie, book, TV show or video game. Do I feel like I’ve wasted my time playing Slay the Spire? No, I don’t. I never wasn’t having fun with the game. I just, I don’t think I’m going to pick it up anytime soon.

Admittedly, Balatro lost its attraction when I won the run. Hunh, maybe that’s why Slay the Spire is so hard. So that I’ll keep coming at it like Don Quixote at his windmill.

What is it about Pokemon?

I had to explain Pokemon to my coworker the other day. She told me that her son liked the cards but had no idea what they were beyond that. Having to explain it to someone else, made me have to consider what did I like about it in the first place.

I think the games themselves offer a fantasy that any child would love. First, you get to leave home on an exciting adventure! You’re going to travel from town to town, seeing the sights. Encountering new people and doing new things. That was what the anime was, a road movie as much as an advertisement for the games.

Secondly, kids love pets. But what’s the problem with pets? You can only have one or two. Well, Pokemon offers you the dream of having several hundred pets all at the same time. And there are so many kinds of pets. Forget your normal dog and cat. You can have a sentient pile of garbage as your pet!

Who rescued who?

Then comes the joy of just collecting things. Kids collect trading cards and bottle caps and all kinds of things. Now they have cute animals on them. And of course, the aforementioned sentient bag of trash.

There’s over a thousand of them at this point. Your kid is going to be able to find at least one that they love above all others. For me, it was the Pokemon, Lapras.

A lovely blue and looking to surf through the water

I loved dinosaurs as a kid but found real plesiosaurs to be terrifying. I think they were the ones that gave me my initial hydromegathalassaphobia, the fear of large things in the water. Most things prehistoric things made me scared of the ocean.

AHHHH!

Lapras was a nice alternative. You could ride on its back. It was gentle and kind. But the problem was that they were so few in the game. They were hunted to near extinction. But then through conservation methods, they became plentiful again.

I thought that no one could shake my love for Lapras. But then one of the new games introduced a new challenger. The one and only, little pig: Lechonk.

Look at this absolute unit.

Gotta love a little pig that’s so round. While my love for Lapras will never be shaken or replaced, this little guy comes a close second.

But this is kind of the point, isn’t it? I’m sure that someone even loves the garbage bag. With that many, every person has to have a favorite and every pokemon is someone’s favorite.

It’s always been a weird thing for me to have such affection for these silly little games. But the fact of the matter is that they have influenced me throughout my life. Part of my love of adventure and wanting to see new places comes from these games. There’s always been a lifelong want to walk across America and it definitely came from watching Ash, Misty and Brock walking something like several thousand miles.

Lord of the Rings offers the same thrill of adventure. Leaving home and doing something great and I think that Pokemon elicits the same feelings. Except instead of having the fate of the world and a big eye staring at you, you get a nice little friend.

Your Writing Can Benefit From a D20

So for those of you in the less nerdy echelons of the world, you might not know what a D20 is. Below you’ll find a picture of it.

It’s the main dice used for the game, Dungeons and Dragons. Everything comes from this dice. The way it works, is that the dungeon master will tell someone to roll for something. They have various modifiers that add or subtract from the roll. The roll decides on how well they’re going to do.

For example, the DM sets the amount that they have to roll over. So, say you want to have your character jump over a small river. He’ll set a challenge of 10. The players roll and if they get above a ten, they jump over it. If they get under, something happens to prevent them from jumping over it.

There are two conditions though that could spell either doom or success for them. Rolling a natural 1, is known as a critical failure and usually means that something terrible could happen to the person. Like they fall into the river and start drowning because they suddenly forgot how to swim.

Then there is a critical success, which is when they roll a natural 20. This means they do a sick backflip over and land like they just won the gold at the Olympics.

Why am I telling you about this? Well, because I think that these mechanics make writing feel more real and random. In movies, we see the heroes fail usually about three times and then they succeed. We know they’re going to succeed. We know that they’re going to win.

But what if we didn’t? What if something so random happens that it completely changes the path of the story? That is the joy of using a D20 in your writing. You can suddenly throw in a twist that no one, including yourself, was expecting.

Another example, in one of my games, I had my players involved in a brutal death race in massive weaponized cars. In a reference to the fact that Speed Racer’s little brother and pet monkey constantly hid in the trunk of Speed’s car, a great ape(pictured below) was hidden in the trunk of the car in front of them. It was supposed to jump at them, land on the hood, obstruct their view and attack them.

Why didn’t you roll better you damn, dirty apes!

Well, it rolled a natural 1.

I had to follow through with the consequences, so it came up short, landed in front of the players’ car and was immediately run over and killed. Excitement averted, plan thwarted.

We all lost our goddamn minds with how funny it was. We still talk about it in the newer campaigns that we’ve done.

It’s things like this that make me keep rolling for my characters when I’m writing. Yes, you have to keep one hand on the wheel so that your story isn’t horrendously unbelievable but I do think that it adds a certain randomness to your stories that can make them truly unique.

It also helps with my character building. I’ll sometimes give them stat blocks like they are DND characters. There are six stats that make up a DND character: Strength, Intelligence, Charisma, Dexterity, Wisdom and Constitution. Strength, Dexterity and Charisma are pretty self explanatory. Constitution is how well they handle sickness and drinking things like poison. Wisdom and Intelligence might seem similar but they’re thought of more as street smarts and book smarts respectively. Or as the common phrase goes in describing them: “Intelligence is knowing that tomatoes are a fruit. Wisdom is knowing that they don’t go in a fruit salad.”

Even if you don’t want to try this in your own writing, I think that playing DND makes you a better storyteller whether you’re a DM or a player. It forces you to think on your feet and improvise through solutions. It can lead to beautiful moments between players, where they can work things out that have been bothering them. It is a true joy.