Tag Archives: computer games

My friends ruined Baldur’s Gate 3 for me

This is going to be a post where I complain about something that I’m very lucky to have, which is a consistent DND group. I know for a lot of people, it’s something they can only wish for.

We’ve been playing together for about nine years, maybe more. People have come and gone but we’ve been pretty consistent for the most part. Considering how long I’ve been playing this game, you could say I have a particular fondness for it. So, when the money was right, I picked up Baldur’s Gate 3 because it was just more DND. I should have loved it.

I started playing it and got through the introduction off of the mind flayer’s ship and started assembling my party. It’s fun and a well made game. The story seems like it’s going to be engrossing. I’ve heard how much people love these characters.

But I found myself after two hours in, starting to get tired of it. I wasn’t disliking playing it but I just couldn’t get myself over the hill on it. I went back to playing Skyrim and modding the hell out of that when it hit me.

It wasn’t what DND is to me.

DND is a collaborative storytelling tool that everyone gets to get a hand on. And the hands that add to my stew are not expert but they know how to make that stew tasty as hell.

I won’t name names but I have one that I call Big Moves because throughout our current campaign, she has consistently made moves that have made me have to upend everything I’ve done. I showed them this portal that would take them to a different world where they could do things. She thought that no one should have that much power and blew it the hell up. The person creating the portal is now an enemy.

Did it annoy and shock me at the time? Of course, but it opens up new opportunities for me.

Then we have our resident murderhobo who I rolled a random encounter and they immediately robbed him. They took the salted beef and onions he had. Mostly out of spite for not having better things. She has blown up her fellow adventurers on multiple occasions.

Then we have the guy who I’ve turned into John Hammond and his ex into Ian Malcolm as they argue about the ethics of cloning and DNA manipulation. He has a suit made of flowers that acts like Iron Man armor.

Then we have the Luxodon dominatrix/inventor who has recently decided to multiclass into bard and use the language of dance to showcase their bardic abilities. Her mom is Dolly Parton from the Best Little Whorehouse in Texas. Why? Don’t worry about it. She has flying sex toys that she uses to attack people.

We have the Haregon ninja assassin who tried to swim into a shark’s mouth and got chomped in half when he rolled a nat 1 on his dexterity check. He got better.

Finally, we have a tabaxi cleric that tries desperately to get them to act civilly. It hasn’t worked.

I gave them this airship:

So, cool.

They named it the Good Ship Lollipop.

For me, I think the problem with Baldur’s Gate 3 is that it reflects a future that I don’t want. One where I’m playing DND without these people. When I play it, I just miss my friends.

Are puzzle games the same as rogue-lites?

Over the weekend, I bought and played Balatro. For those that don’t know, Balatro is a rogue-lite where you play different poker hands to gain chips and get a total in a set number of moves. Different jokers can be combined to increase your chips and help you win.

A rogue-lite for those who further don’t know, is a game where you don’t get to keep your progress after you die or fail in your task. Usually, your run can be anywhere from a few minutes to an hour depending on the luck of the draw.

Balatro

It is addictive to say the least. I put in 11 hours before I knew what had happened. It got me thinking though that maybe the original puzzle games are rogue-lites in and of themselves. Games like Dr. Mario, Tetris Attack, Bust A Move and regular old Tetris. You have a run and you have to rely on skill and luck to see how far you’re going to go.

There is a delicate balance between those two that you have to maintain. Playing Balatro made me retroactively not like another rogue-lite, Slay the Spire, which has you climbing a tower while playing various cards to fight monsters.

Slay the Spire

I put way more hours into Slay the Spire over the years than I did Balatro. And yet, I never beat it. Maybe I was playing it wrong but I just didn’t even get close except for a handful of times. When I did though my character was so out of his depth and was easily defeated. I think that’s the point and it could definitely be a skill issue but I still think Balatro has it beat on ease of use. When I lost in Balatro, I would think that I had definitely made some errors here and there. When I lost in Slay the Spire I would feel like the game had decided it had enough of my shit and slammed me to the ground for my hubris.

It could just be me but I do feel like Slay the Spire could be a bit more forgiving. But then maybe that’s the whole point much the increasingly difficult Soulsborne games. I’m terrible at those as well.

Okay, so maybe it is me. But the fact of the matter, is that I keep coming back to games like Dr. Mario, Bust a Move and Tetris because they give me the feeling that I’m somewhat in control. Maybe I won’t get the pill, bubble or tetrad that I’m looking for but I’ll at least feel like I’ve accomplished something.

The worst thing that anything can do is make you feel like you’ve wasted your time. Whether it be a movie, book, TV show or video game. Do I feel like I’ve wasted my time playing Slay the Spire? No, I don’t. I never wasn’t having fun with the game. I just, I don’t think I’m going to pick it up anytime soon.

Admittedly, Balatro lost its attraction when I won the run. Hunh, maybe that’s why Slay the Spire is so hard. So that I’ll keep coming at it like Don Quixote at his windmill.